-
"Game Master's Special Terms":
-
RPG (Role Playing Game): This refers to a genre that involves role-playing gameplay, where players create and control their own characters in a fantasy or historical setting.
-
FPS (First Person Shooter): A shooter game is an action-packed gaming genre where players control a character through a first-person perspective, often using a weapon and navigating the environment to eliminate enemies.
-
RTS (Real-Time Strategy): This encompasses strategy games where players take on the role of a governing ruler or administrator, managing resources, building units, and controlling armies.
-
SLG (Simulation Game): This category involves simulation games where players create and manage a virtual world or universe, including political, economic, and social aspects.
-
SIM (Simulation & Management Game): This combines elements of both simulation and management genres, allowing players to build and manage businesses, cities, or organizations in a digital world.
-
ACT (Action Game): An action-based game typically involves fast-paced combat, sports, or other forms of physical activity, while RPGs may also feature character development, exploration, and storylines.
-
RPG Specific Terminologies:
- Combo: This term refers to a chain of effects played simultaneously, allowing players to count as having achieved a certain combination of actions.
- CC: Combos are resolved based on the criteria of "draw one card + draw two cards = no draw." In an encounter, one player must either trigger or discard a combo to be considered "Combo-Killed."
- Cooldown: The time it takes for a spell or ability to fully deplete, which prevents a subsequent use if the card has already been used during this period.
- Buff: A buff is a temporary increase in a player's abilities or traits, such as increased attack speed, critical hit chance, or crowd control. Buffs can have short-term duration and usually impact multiple skills at once.
- Debuff: A debuff is a negative attribute that affects a player's abilities or performance, often slowing them down or rendering them unable to perform certain tasks effectively. Debuffs can have long-term duration and vary depending on the type.
- DPS (Damage Per Second): This statistic calculates the total damage dealt by a player over a specific time frame, typically measured in seconds. It represents the average amount of damage an attacking hero outputs divided by the duration of the encounter.
- Carry: In a multiplayer game, a Carry is a high-level character who has the highest possible AP (Attack Power) score and focuses on building wealth and accumulating powerful equipment through in-game purchases, gems, and precious metals. Carries typically play a pivotal role in completing challenging missions, grinding grind, or achieving power-ups, leading to substantial bonuses and advantages.
- Gank: A gangbang kill refers to an ambush-style team battle where two or more heroes engage in a coordinated ambush, attempting to overwhelm enemy teams with overwhelming numbers. This strategy often results from strong coordination between teammates and a well-planned approach to positioning, angles, and objectives.
- Stun: A stun is a short-range electrical disorientation or incapacitation technique that temporarily disables an enemy's movement or reflexes. Players use stun weapons like the chainsaw, plasma gun, or rapiers to stuns enemies, which forces them to pause or make dangerous moves, giving their teammates an opportunity to strike.
- Solo: A soloist is a player in a team or party that performs tasks alone, often in a niche or specialized area of the game, such as farming, dungeon-crawling, or tanking. Soloists possess unique strengths and tactics, emphasizing resilience, endurance, and resourcefulness.
- Aoe: Area of Effect (AoE) refers to a broad range of magical effects that damage a single target or surrounding area within a certain radius, such as spells, elemental damage, or crowd-control effects. Aoe can be used for defensive purposes, dealing damage to multiple targets at once, or as part of boss fights, special events, or ranked battles. -补刀:This term refers to the practice of hitting a target without being physically present, focusing on leaving a trail of damage behind. A skilled gamer uses the technique to gradually accumulate stacks of small currency rewards earned by eliminating small enemies throughout a map. Sometimes referred to as "farm" or "killstreak," players might earn significant amounts of gold and experience points as they accrue a substantial number of kills without engaging directly with enemy units.
- KS: Kill Steal is a strategy in League of Legends (LoL), a popular multiplayer online battle arena (MOBA), involving teams working together to eliminate the opposing team's captain or designated carry before their last remaining health is depleted. A KS may involve coordinated attacks from different players, stealthy movements, and careful positioning.
- 生存模式 (Survival Mode): In Counter-Strike Global Offensive (CS:GO), a survival mode simulates the conditions of war in a post-apocalyptic environment, where players must fight against each other while scavenging for weapons, ammunition, and resources to survive until they reach the top of the leaderboard. Survivors' success is determined by their ability to identify and neutralize enemy positions, quickly repair and upgrade their equipment, and maintain a low kill rate to avoid elimination.
- 军事术语:在游戏中,以下术语可能会有所不同:
- RPG (Role Playing Game): 指玩家扮演游戏中的角色扮演体验。
- FPS (First Person Shooter): 定义为第一人称视角射击游戏,玩家控制角色并使用武器消灭敌人。
- RTS (Real-Time Strategy): 关于实时战略游戏,玩家控制或管理虚拟世界或宇宙的统治者或管理员。
- SLG (Simulation Game): 描述为基于模拟与管理元素的游戏,玩家创建和管理虚拟世界的商业、城S或组织。
- SIM (Simulation & Management Game): 包括两者元素,让玩家在数字世界中建立和管理企业、城S或组织。
- ACT (Action Game): 主要针对快速战斗,如拳击、足球、篮球等运动。
- RPG Specific Terminologies:
- Combo: 连环效应,指在一个特定的时间内多个技能(包括可能触发或取消的组合)一次性被执行。
- CC: Draw one card + draw two cards = no draw. 当玩家触发或销毁当前的组合时,是否完成 combo 根据这一阶段是否存在两张卡片的状态调整。
- Buff: 提供额外优势的特质或状态,可能具有短暂或长期持续影响多个技能的表现。
- De-Buff: 影响负面能力或行为的特质或状态,例如减缓或禁止某些操作,导致行动受阻或降低性能。
- DPS (Damage Per Second): 计算特定时间内每个玩家所造成的伤害总量除以其对应的持续时间,通常表示每秒的平均伤害量。
- Carry: 对方在该时间段内产生的所有AP(攻击功率)加权最高的英雄,对于推进游戏流程、解决艰巨任务或达成特殊的成就至关重要。
- Gank: 在《使命召唤》(Call of Duty)这样的多人在线竞技游戏或《光环:战争前夕》(Halo: Warden of the Dead)等支持多个玩家参与的游戏中,进行协作偷袭、包围攻击、围杀敌人的战术。
- Stun: 静电麻痹或听觉失灵的物理操纵技巧,如火枪斩、离子能量剑或拳击砍,使目标在短时间内失去平衡、反应能力和感知能力,为队友后续进攻提供有利条件。
- Solo: 单人对战角色,通常专注于特定领域或特殊任务,如守城、副本探索、坦克战或特定英雄的对抗,强调策略与技巧的积累。
- Aoe: 整体范围内的攻击特效,可在特定地形或战场上造成大面积、密集的伤害,例如火球、冰锥、幽魂陷阱等。
- 强调种属群体: "gamemodes" 包含了 RPG 和 PVE 类别的概念,分别适用于在线游戏的大型多人对战模式和独立游戏,展示不同类型游戏的特点。
-
除了个别词汇如 "rpg-specific terminologies" 之外,大部分游戏术语在本质上都可以在 RPG、FPS、RTS、SLG、SIM、ACT、Gaming Master 等不同类型游戏和平台上找到相对应的专用术语描述,不同游戏领域之间的术语有时会有细微差别,了解具体游戏中的专业术语有助于更好地理解和掌握它们在不同游戏中的含义和应用。
